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There are red Marios in levels 3-4 which walk anywhere on the map and ignore the physics of the game. These jump scares may showcase what Mario might be seeing by defeating these enemies in the corrupted world. These jump scares contain either gorey images of deceased ihgfggcfĬorpses if you defeat a goomba or images of a turtle being slain if you defeat a koopa. There is also a chance that a jump scares could appear. Defeating these enemies will make the screen go darker. Level 1-2 has corrupted enemies starring goombas and koopas. It starts off with an unreadable message showcasing clouds and world completed music then later introduced to a corrupted map. The game consists of a Arbitrary code execution containing scrambled text and design and jump scares.
